using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace ChuyenDongVatLy
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class TimeGame
    {
        public static float _gameTime;
        public static float _gameTime2;             
        public static bool _ShowForm = true;
        public static bool flag = true;
        public static void Reset()
        {
            if (flag)
            {
                _gameTime = 0;
                flag = false;
            }
        }
    }
}
